Electric vehicles (EVs) have revolutionized the automotive industry, transforming the EV landscape forever, and like the explosive growth of mobile app development companies since 2011, the EV market shows no signs of deceleration, and according to Markets and Markets, projections showing a dramatic increase from 4,093,000 units in 2021 to an estimated 34,756,000 units by 2030, representing a compound annual growth rate (CAGR) of 26.8%. This growth assumes the continued availability of lithium—a critical resource for producing electric batteries—can be sustainably mined, transported, and utilized.
Manufacturing is an intricate and multifaceted process, often involving hundreds or even thousands of steps. A single minor issue on the assembly line can lead to a complete shutdown—not only from human errors but also due to failures in support software, hardware, or even the physical infrastructure.
Mobile applications provide an exceptional platform for gaining insights into customer behavior, identifying needs, and enhancing services. In fact, leveraging big data and small business analytics, customer-focused companies can make significant gains in interpreting data.
Did you know that the average adult now spends over four hours daily on their mobile phones, with 88% of that time dedicated to using apps, according to Statista? With this level of engagement, and new mobile apps entering the marketplace every 8 seconds, it is no surprise that apps dominate our screen time. A decade ago, mobile users spent 90% of their phone time making calls and only 10% using apps.
If you think that wireframes, mockups, and prototypes are the same things, think again. They are not the same despite falling under the same general area of software development, and they are sometimes addressed in context incorrectly. Ironically, even experienced designers use these terms interchangeably without even realizing it.
UI and UX design are two of the most important, but often the most misunderstood components in today’s software environment, not because of what [we] think they should be, but because of what your customers think they should be.